What's new in idTech4A++
From version idTech4A++ (f-droid version) 1.1.0harmattan50natasha:
* Support new shader stage rendering of GLSL shaders in Quake 4(e.g. sniper scope effect of machine gun and bullet hole of machine gun).
* Add control on-screen joystick visible mode in `Control` tab(always show; hidden; only show when pressed).
* Improving Phong/Blinn-Phong light model interaction shader wit
About idTech4A++
1. Putting your PC game data(external folder) to launcher setting `Game working directory`(default `/sdcard/diii4a`).
2. Click left icon or right game name text of launcher status bar for choosing game, and select game mod in tab `GENERAL`'s `Game`.
3. Finally `START GAME`.
Feature
multi-threading renderer
png/dds texture image, jpeg/png/bmp format of screenshot
obj/dae format static model
pure soft shadow with shadow-mapping
OpenGLES2.0/OpenGLES3.0
OpenAL(soft) and EFX Reverb
no-lighting rendering
translucent stencil shadow
Folder name of games/mods:
DOOM3: base (with full body awareness mod)
DOOM3 - Resurrection of Evil: d3xp
DOOM3 - The lost mission: d3le
Classic DOOM3: cdoom
Rivensin: rivensin
Hardcorps: hardcorps
Stupid Angry Bot(a7x): sabot
Overthinked DooM^3: overthinked
Fragging Free: fraggingfree
HeXen - Edge of Chaos: hexeneoc
LibreCoop: librecoop
Quake4: q4base (with bot mod, full body awareness mod)
Prey(2006): preybase (with full body awareness mod)
Quake2: baseq2
Quake III Arena: baseq3
Quake III Team Arena: missionpack
Return to Castle Wolfenstein: main
The Dark Mod: darkmod
- Author: Karin
- License: GNU General Public License v3.0 only
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Version:1.1.0harmattan50natasha
Uploaded:May 18, 2024 at 6:41AM UTC
File size:88.17 MB
Downloads:14